What is Augmented Reality?
Augmented reality (AR) or mediated reality is a view of reality that is modified (possibly even diminished rather than augmented) by a computer. AR is not something new to people - sports scores on TV during a cricket match or a Super Bowl is a good example for simple AR.
The recent technological developments have significantly expanded AR’s scope. Current Augmented Reality is a next level advancement of last decade’s technology buzz - Virtual reality. Advanced AR technology captures information about the surrounding real world using currently available technologies such as digital vision (digital cameras).
Artificial information about the real time environment and the objects in the system can be stored and retrieved as an information layer on top of the real world view. This information gets processed through the integrated Object/pattern recognition engine to make it interactive and digitally usable to users.
Augmented Reality Application
Currently AR is being used in the space of advertising, support with complex tasks (such as assembly), maintenance, surgery, Navigation devices, Military, emergency services, Prospecting, Architecture, Tourism, Collaboration, Music, entertainment, education and all other Industrial Applications.
Advantage of AR is that it makes virtual gadgetry possible. Any data-oriented physical device (e.g : clock, radio, PC, PDA, informational posters/fliers/billboards, in-car navigation systems, etc.) could be replaced by virtual devices that cost nothing to produce aside from the cost of writing the software.
With AR systems getting into mass market, we may see traffic signs, Christmas decorations, advertisement towers and more. These may be fully interactive even at a distance, by eye pointing for example.
Developments in Augmented Reality arena
Several technology firms targeting retail segment such as Microsoft, Cisco and Google and leading retailers are already testing ideas with this AR concept. Although none have been successful yet, few of the products / concepts such as high capacity mobile computing (e.g. iPhone & DROID) and Microsoft’s ‘Project Natal’ seem to be promising to take this technology mainstream in the near future.
Many software firms such as Metaio, Apple and Spot Metrix, and have started developing AR-SDK that could help developers to build AR based applications. These SDKs support all major mobile platforms and features the latest image recognition technologies, 3D rendering for animations with real time interaction and optimized components for mobile hardware.
With these toolkits, it is possible to easily develop and deploy solutions at the interface between the real and virtual world. They make it possible to create fascinating marketing experiences, intuitive information design, mobile augmented reality games or innovative retail solutions.
Gaming and personal exchanges is another possibility for this exciting piece of technology. Families are tracking and sharing virtual experiences with this product. Avatar movie became a milestone in the animated 3D cinema arena, based on which the team built a website http://www.avtr.com in collaboration with Coca-Cola.
Technology companies such as Microsoft, Intel and Cisco have already invested heavily on the R&D in AR space. In addition to that there are new companies which have started to build AR solutions in collaboration with the industry leaders.
AR comprises of multiple technologies – image capturing (through a digital camera), geo-location information (from a GPS-enabled device, or added manually by the user) and imaging-matching algorithms and Analytics. More technologies are getting added to this list which expands the list of possibilities as well.
An AR-based experiment that enables the user to lift textures from real-world objects in live video and apply them onto 3D objects that are overlayed on top of them, is underway. The general idea could be extended to other types of 3D primitives or potentially even more complex objects with some clever image compositing and UV mapping.
General Motors has been working with several universities to develop a working next-generation heads-up display that turns an ordinary windshield into an augmented reality information dashboard (AR windshield!). This would improve safety and advance knowledge behind the wheel, visually identifying important objects in physical space like road signs and the edges of the road you’re on in conditions of poor visibility.
Mobile Augmented Reality
The mobile phone has become one of the most personal devices people own. It is something they always have with them, twenty four hours a day, seven days per week. There are many choices of mobile devices available, allowing people to choose the device that meets their needs. Today, these devices have so much more computing power, more memory, and greater flexibility, and the network is increasing its bandwidth and availability.
Modern mobile augmented reality systems use one or more of the following tracking technologies: digital cameras and/or other optical sensors, accelerometers, GPS, gyroscopes, solid state compasses, RFID, wireless sensors.
Mobile augmented reality, while possible on current networks and services, will improve with better cameras on mobile devices and the launching of higher bandwidth services such as WiMAX. This is extremely likely to be the main way of access content in the future.
Over the past year, the Mobile AR technology has reached the mainstream, with applications released for cell phones equipped with sophisticated positioning sensors. So far, most are geared towards tourism and navigation. Telecom technology giant Qualcomm opened its Austria research center, established for the design and development of augmented reality and related technologies. Similarly Nokia is also developing AR platform for their cell phones. Industry analysts expect AR to be used by more than 30% of the mobile workforce in next 5 years.
Also, it is expected that as the Tablet market gains momentum, possibilities for AR technology based solutions go beyond imagination.
Augmented Reality in Retail
Any new technological advancement captures the immediate attention of retail technology experts and they start to think about the viability of using these technologies to improve customer experience.
Although AR is a cool implementable concept, retailers approach it from 2 key angles – a) Can this be a competitive differentiator that create a buzz among the customers? b) Will this be economically viable and does it have an acceptable ROI factor associated with it?
Augmented reality need to be integrated to web in order to yield great results. As more consumers turn to web, need for social content is climbing up. This includes product reviews, prior to making to a purchase. Recent surveys in the retail industry confirm that social content plays primary role in customer’s buying decision.
Accessing or adding to this valuable Web-based social content repository is mostly limited to computers far removed from the site of the shopping experience itself. Mobile augmented reality applications, which extends such social content from the computer monitor into the physical world through mobile phones, providing consumers, information on products instantaneously to make buying decisions.
Augmented Reality would play a significant role in improving customer’s shopping experience. Being aware of this, many retailers and product manufacturers have already started developing and implementing solutions in the AR space (as an experiment). Following are some of the interesting examples to look into.
- Ace Jewelers Group is the first online jeweler in the world in which people can try on jewels virtually via their website using, a revolutionary augmented reality retail tool, Holition.
- An innovative company called Zugara has developed AR Dressing Room and online shopping application in collaboration with RichRelevance - Tobi.com an online retailer who has integrated “Fashionista” (solution from Zugara) to their website where shoppers literally give thumbs up (and down) to recommendations through webcam.
- With 3D animation "softwear", Cassetteplaya managed to successfully merge the real and virtual world and showcased augmented reality for the first time in the world of fashion, at London. The designers are looking to make the AR “softwear” available to public so that customers can enjoy a tailored virtual experience in front of their computer or laptop webcam.
- Hugo Boss has created a large scale interactive augmented reality scene in their London shop windows. They were able to reach a much wider audience by integrating interaction with a store display in a unique and engaging way.
- A new Digital Cosmetic Mirror, made by Fujitsu for cosmetic giant Shiseido and now being piloted in Tokyo malls - All customer do is sit down and let the camera scan the face. The terminal then gives tailored recommendations. Pressing a few buttons on the touch-screen paints make-up onto the captured image in real-time, allowing customer to see the results instantly.
Technology giants have understood the importance of AR in retail space. As a result, they have developed several innovative retail solutions that could engage customers in a better way and improve customer’s shopping experience. Augmented Reality was in Top 5 list of technologies that were showcased during NRF BIG SHOW 2010.
- Microsoft in collaboration with Intel, showcased retail solution based on AR technology, where a shopper would see promotions that are appropriate for their lifestyle or needs. A store manager would see outages that influence their profitability. A category analyst would see useful product affinities they can deliver.
- Cisco has developed Augmented Reality based retail fitting rooms.
- Both Google & Microsoft have integrated AR into their map platform.
In the near future customers could simply hold a product box in front of kiosks that would display information to the consumers as 2D and 3D objects, texts or even videos. Also customers who walk by the stores could try out apparels, jewelry, accessories or foot wear in the store window without even getting inside the store.
Conclusion
AR technology is still at nascent stage, but considering the potential opportunities, in next few years will see more and more viable applications within the retail space.
With the help of AR systems, we may see virtual window dressings, signage and more. These may be fully interactive even at a distance, by eye pointing for example.
Based on the current direction and pace of AR, it is clear that the AR technology would make a great impact on the Retail industry and the possibilities of solutions are infinite for customers’ dimension (Search & Seek) as well as retailers’ dimension (Serve, Sell & Service).
In future, customers might wear a AR digital eyewear that could provide information on the product you look at based on eye pointing. Imagine something like Arnold’s AR vision in “Terminator-Judgment Day” Movie.
When I mean ‘future’, it is not very far from today!
Disclaimer: The opinions expressed here represent authors own and not those of his employer or the site where it has been published. As an upshot of having an open mind, thoughts and opinions expressed here may change from time to time based on the industry dynamics and social circumstances.
References:
Wikipedia - Augmented reality
http://en.wikipedia.org/wiki/Augmented_reality
Hugo Boss uses augmented reality in window display
http://www.doctor-retail.co.uk/hugo-boss-uses-augmented-reality-in-window-display/
Beyond Mobile: Augmented Reality for Retail
http://www.bluemaumau.org/beyond_mobile_augmented_reality_retail
Augmented Reality: 6 Use Cases for eCommerce & Retail
http://www.commercewiki.com/innovation/augmented-reality-use-cases-retail/
84% of Americans influenced by online customer reviews
http://www.bizreport.com/2009/04/84_of_americans_influenced_by_online_customer_reviews.html
Customer reviews influence cross-channel buying decisions, study says
http://www.internetretailer.com/dailyNews.asp?id=24361
Augmented reality hits the Catwalk
http://www.gizmag.com/cassette-playa-augmented-reality-fashion-show/14651/
Augmented Reality For Tablets Goes Where No Man Has Gone Before
http://inventorspot.com/articles/augmented_reality_tablets_goes_where_no_man_has_gone_39333
Augmented Reality Apps For Your Cell Phone
http://www.technologyreview.com/blog/editors/24147/?a=f
Augmented reality Cosmetic Mirror in Tokyo
http://www.japantrends.com/augmented-reality-cosmetic-mirror-in-tokyo/
As the first retail site in Australia to launch an Augmented Reality Virtual Mirror, my reasons for investing in a virtual mirror was to bring the online shopping experience closer to a real shopping experience. The site represents a high-end boutique and I wanted to therefore provide high-end services to my customers. Whether this will provide long term ROI is debatable. Some of my fashion accessories are hand made and are therefore limited pieces, so it begs the questions whether the constant change of stock will make this exercise too difficult and costly to maintain. Many of the reported applications have not stayed online for very long, I hope to buck that trend. At the very least, I am hoping that the exposure which goes along with being the first in Australia and having a leading technology in the world currently will make it worth while. If anyone wishes to try the Virtual Mirror application, you can visit the application directly here: http://www.boutiqueaccessories.com.au/home/w1/i1001664. I would be very interested in other retail sites experiences with an Augmented Reality application if you are willing to share.
Posted by: Claire | 27 January 2011 at 02:17 AM